﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Practices.SLUnity;
using Stoplight.Enums;

namespace Stoplight.Events
{
    public class ChangeLightEvent : SLUnityEvent<ChangeLightEvent>
    {

    }

    public class LightChangedEventArgs : EventArgs
    {
        private StoplightColors currentColor;

        public StoplightColors CurrentColor
        {
            get { return currentColor; }
            private set { currentColor = value; }
        }

        public LightChangedEventArgs(StoplightColors color)
        {
            CurrentColor = color;
        }
    }
}
